prisms

A rico original familiar classic played on a new pattern.

prisms

A Rico original familiar classic on a new pattern

SET UP

  • Pencil and paper, OR

  • Any size prism grid board

  • A bundle of side sized sticks, (enough to completely fill the board).

  • A bag of uniform stones for each player.

  • The Player to move first is randomly selected.

Number of Players

  • 2 or more.

Objective

  • At the end of the game, to be the player with the most claimed territory.

Rules

  • On your turn, place a stick on any open adjacent side of a triangle on the grid, outside edges included.

  • If your placement completes all 3 sides of a triangle, you claim the space with one of your pawns, and it is your turn again.

  • Play continues with alternating turns until the board is completely filled.

  • Claimed triangles are counted to determine who won with them most claimed territory.

  • This game could end in a tie, depending on the size of the board or the number of players.

Player Variations

  • Any number of players.

  • Any size grid. I make Prism grids in 5x5x5 (mini), 7x7x7 (small), 9x9x9 (standard), and 11x11x11 (tournament) size variations.

History

  • PRISMS is a Rico original game designed in 2024.

  • It is simply the old school classic ‘Dots & Boxes’ , a.k.a. ‘Squares’ played on a new pattern.

Game Theory / Game Dynamics

  • PRISMS is a game found all over my fun factory arena. It resides on the Abstract Avalanche, The Bar Arcade Collection, The Sticks and Stones Series, The Tidal Forces Collection, and the Head Game shelves.

  • The simple beauty of this game is all it takes is pencil and paper. Draw points (dots) on the paper to indicate the corners of 60 degree triangles intersected to make any full sized grid. When triangles are completed during game play (called prisms), you claim the space with your initials or a unique mark, like X’s and O’s.

  • The new pattern introduces new mechanics, strategies, and a new dynamic to build your empire.

  • Filling the board with side sticks can take time, but at some point the options become scarce.

  • Paths and maze patterns begin to form where if one prism is completed, it can open the opportunity to complete more.

  • And OH! How satisfying it is when your opponent leaves you prisms to complete, which you take, and can place your final stick of the turn that provides nothing in return. (a placement you see, that they had missed!)

  • This is where trash talking starts.

I hope you enjoy playing games,
as much as I have making them.

Thank you for visiting

CROKINOLE