Quoridor Mini
A.k.a. Quoridor Kid, A sticks and stones masterpiece. a race to the other side with 10 dastardly obstacles.
Quoridor Mini
SET UP
A table and 2 chairs.
A 7x7 square grid board
A set of 16 double sized sticks. 8 for each Player.
2 Pawns, of different colors.
The board is preset with the Pawns in the center back row of the respective Player’s side.
The Player to move first is randomly selected.
Number of Players
2
Objective
To be the first Player to reach the opposing Player’s back line.
Rules
On your turn, you can either move your Pawn , OR place a stick barrier.
Pawns can move one space in any adjacent direction, (not diagonally).
Each Player has 10 and only 10 sticks to play.
Stick placements must be placed to fill 2 sides of 2 cells, not stretched to span 3 cells.
Sticks can be placed anywhere on the open board, except the outside boarders, so long as there is at least one open path for the opposing Pawn to reach its destiny.
A Pawn can jump over another Pawn if they are adjacent to each other, and a Pawn can jump adjacently to an open side if there is a wall directly behind the Pawn that is being jumped.
Player Variations
There are many variations on different sized boards, number of pawns, and number of walls available.
Check out variations like Quoridor Mini, Gigamic Quoridor, or my original game TALONS.
History
Quoridor is an old school game by Mirko Marchesi, that won the 1998 Games Magazine Game of the Year, and 1997 Mensa Select Winner awards.
Game Theory / Game Dynamics
This game is a masterpiece that resides on the Abstract Avalanche, and The Sticks and Stones Series shelves on my vast library.
This abstract game is surprisingly deep for its simple rules. It is a great one to teach strategy.
Moving straight across the board, a Pawn could win in 6 moves, (with a jump over the other Pawn), however, those damn wall obstacle placements have a way of interfering.
The double sized Wall/Stick placements cannot overlap each other, which creates some maze creation limitations.
Keep inventory of your remaining sticks, it is easy to run out.
Be thoughtful of your wall placements, as Karma has a way of affecting your route too.
I hope you enjoy playing games,
as much as I have making them.
Thank you for visiting

