Sniff

A competitive treasure hunt race through a blind maze.

Sniff

Find the opponent’s treasure before they find yours.

SET UP

  • Place four 6x6 modular boards arranged in a square pattern with space between them.

  • Use four sets of Vitaminz A1 to F6 to mark and identify the navigational rows and columns on each board.

  • Place an eye shield between 2 of the boards, so that each player can only view 3 of the boards.

  • A stone is placed by each player to mark the position of their treasure chest on their respective hidden board.

  • Side sized sticks are used to create walls in a maze. The entry points from ‘Off the board’ to a cell in Column A can be blocked as well.

  • On their hidden board, each player creates a maze of confusion so that there is at least one path from a cell in the A column to the hidden treasure.

  • 4 Pawns are used to identify the player’s Sniff characters.

  • Boards are paired: each player controls the two boards closest to them.

  • The player to move first is randomly selected.

Number of Players

  • 2

Objective

  • Taking alternating turns, navigate thru the blind maze until one player finds the opponent’s hidden treasure.

Rules

  • Pawns can move adjacently.

  • On your turn, call out the targeted coordinates of your planned movement, starting from ‘off the board’ to a cell in the A column. For example, a starting move might be, “From off the board, can I enter at A2?”

  • The opposing player is obligated to provide feedback of a ‘yes’ or ‘no’.

  • If you run into a wall, your turn in over.

  • Use the pawns to track your current position on the visible map, and another to track your opponents position on your hidden map.

  • Use bottlecaps to track your steps, and sticks to track walls found on your visible board. (this allows your opponent to also track play for correctness.)

  • Alternating turns continue until one player finds the other’s elusive treasure chest/s.

Player Variations

  • Variations are available with any NxM grid sizes.

  • Or with multiple treasure chests to find.

History

  • Sniff was originally released by F.X. Schmid in 1974 .

  • Milton Bradley released the plastic game published under the name Pathfinder in 1977.

Game Theory / Game Dynamics

  • This is a classic old school competitive treasure hunt, thru a blind maze, which make it a guessing game too.

  • This game is found on The Sticks and Stones Series, The Code Breaker Academy, The Predators Tract, and the Head Games shelves in my vast library.

  • It is also fun to build a diabolical maze filled with dead ends, booby traps, and long zig zag random paths. Just remember the maze must be solvable from at least one entry point on the A column.

I hope you enjoy playing games,
as much as I have making them.

Thank you for visiting

PENTÉ