tazmanian Rodeo
A spinning wild thing multiplier on an unstable Crokinole board for points.
the Tazmanian Rodeo
The spinning wild thing unleashed.
SET UP
The game requires a tabletop and chairs.
1 PDGA putter disc face down in the middle of the table.
1 golf ball in the disc.
1 x Tournament sized Crokinole board, centered on the golf ball.
1 Taz Teetotem
First player is randomly selected.
Game play moves clockwise.
Play with etiquette, players should remain off/not touching the board when another player is taking their turn.
Number of Players
2 - 8
Objective
To balance the Crokinole board so that the spinning teetotem can manuver thru the pegs to earn a higher score.
The first player to earn a cumulative high score of X wins.
Rules
Playing with the mechanics- the scoring system, gutter boundaries and pegged obstacles of Crokinole, each player takes alternating turns to spin the Taz Teetotem from the 5 point line, while balancing the board to favor its direction in an attempt to land in the center space for maximum points.
You can be seated. The 1 butt cheek rule is optional.
This is a spinning, balance and math skills game, not your traditional Crokinole play.
Players spin from the back 5 point line.
On your turn, spin the wild thing from the 5 point line, while balancing the board.
Play with etiquette, other players should not touch or influence the board while it is another player’s turn.
Scoring is as follows.
If the Taz Teetotem lands in the gutter, no points are granted.
If the Taz Teetotem lands on the ‘one’, ‘two’, or ‘three’ lined symbols within a valid location on the Crokinole board, the position is scored as normal for Crokinole, with the Taz landing results as a multiplier. For example, If the Taz wild thing lands with ‘ three’ face up in the inner pegged circle, it would be worth 45 points. ( 3x15)
If the Taz Teetotem lands on the o|||o symbol ( the intergalactic symbol of games) within a valid location on the Crokinole board, the position is scored as normal for Crokinole times 5 as the multiplier.
If the Taz Teetotem does not land on one of its 4 designated sides, within a valid location on the Crokinole board, it is worth 4 times the Crokinole score, and the player can spin again for a cumulative score of that turn.
Scored points are recorded after each player’s turn and summed for a total running score.
The first player to reach a cumulative high score of X wins, after each player has had an equal number of turns.
Player Variations
This can be a gambling game for stakes.
History
The Tazmanian Rodeo is a Rico original game (2025) from the twisted mind of his alter ego, watching too many Looney Tunes cartoons.
This game is an gem for social fun and connection building and belongs in every game friendly bar.
Game Theory / Game Dynamics
For this game, I highly recommend moving your food and drinks to another table. This game gets the table moving.
This game is contrary to the 1 butt cheek rule. You might decide to stand to play this one.
Those damn dastardly pegs make for some ugly obstacles, that have the uncanny ability to kick the the Taz out to the gutter.
Spinning the Taz from the back 5 point line is not a hard rule, as long as the initial contact with the board is within the 5 point territory.
This game is what happens when the witch doctor decides to mix an abstract classic, with a wild thing randomizer from the Mystics of the Astrogali, to conjure up a new game that plays on the forces or nature.
A quality game board is worth its weight when you can play multiple games on it. Think about that before your next family entertainment purchase.
A bonafide RicoBoard Crokinole board will have a custom divot on the back side center point, to help keep the stability of the board from rolling off the table.
I hope you enjoy playing games,
as much as I have making them.
Thank you for visiting

