The Abyss
A shoving match into the void.
The Abyss
A shoving match into the void.
SET UP
1 x 5x5 modular square grid board
2 sets of 6 colored stones.
The game starts on an open field with all 12 stones randomly placed.
Random draw determines which player has the opening decision.
Number of Players
2
Objective
To be the Player with the most surviving stones on the board.
It is possible for this game to end in a tie.
Rules
Once the first Player is determined, they have 2 choices.
1. They can decide which color to play as, OR
2. The sequence of play. (which player moves first)
Once they have made their selection, the second Player get to decide the latter.
Regardless of which Player starts, move one of your stones in any adjacent direction to push all the opponent’s stones off the edge of the board.
You can push multiple stones off in a single move.
You can push one of your own stones to assist in pushing an opponent off the board, but not push your own off the edge. (That would be Defeatus.)
If you are not able to push an opponent piece off, you must pass.
The game ends when both players have exhausted their move options.
The number of stones each player has left is their final score. High score wins.
Player Variations
The Abyss can be played on a smaller 4x4 modular square grid. (I prefer it played on a smaller arena.)
History
The Abyss is a modern marvel created in 2002 by Walter Joris.
Game Theory / Game Dynamics
This game in the 4x4 version, is in my Tic -Tac-Tornado pack, and proudly resides on The Abstract Avalanche, The Sticks and Stones Series game shelves.
If you get the first choice, consider what is important. (Revert back to Tic-Tac-Toe lessons for a recap.)
What makes this game great is the pace. The game is over in under a minute, easily reset, and ready to play again.
I hope you enjoy playing games,
as much as I have making them.
Thank you for visiting

